I've always been fascinated with video gaming history. Although I was born in the mid 80's, consoles such as the Atari have always captured my interest even though they were "outdated" by the Steve L.
The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years.
And author and gaming historian Steven L. In this rollicking, mammoth history of video games—from pinball to Pong to Playstation II—Kent, a technology journalist and self-professed video game addict, covers almost every conceivable aspect of the industry, from the technological leaps that made the games possible to the corporate power struggles that won and lost billions of dollars. Anecdotes are legion. Readers learn that early Atari, for example, had the corporate climate of a dot-com startup, with rampant drug use and meetings staged in outdoor hot tubs.
Top 10 Books About Video Game History
The original name for Pac-Man turns out to be Puck-Man; its creators changed the name after worrying that vandals in arcades would replace the P with an F. In , there were so many people playing Space Invaders in Japan that the game caused a national coin shortage. Kent meticulously documents the rise of home video games and the console wars of the past decade, when Sega, Nintendo, Sony and others raced to produce the fastest, most powerful game system.
Also addressed is the public backlash of the '80s, when video games were thought to distract students from homework, and the '90s, when Doom and other violent games were linked to the massacre at Columbine High School. But if you want a broader look on video games that encompasses all generations - you may just enjoy this! Interesting collection of sources, but the flow between "eras" is scattered and the coverage of European and other overseas markets outside of Japan generally begins and ends with single sentence throwaways vaguely related to the topic at hand.
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Sales numbers and demographics were fascinating and were used well to make solid conclusions about the various ups and downs of the industry. Interestingly little on the actual successful game designs, though that would understandably be the first casualty of a guide on "history" rather than "mechanics" or "legacy.
Still, a comprehensive and factually lush resource. Here at Walmart.
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The Ultimate History of Video Games
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